This repository was archived by the owner on Sep 23, 2024. It is now read-only.
Replaced use of rcp() and rsqrt() functions with non-approximating re…#20
Open
John-Whigham wants to merge 1 commit intoGameTechDev:masterfrom
Open
Replaced use of rcp() and rsqrt() functions with non-approximating re…#20John-Whigham wants to merge 1 commit intoGameTechDev:masterfrom
John-Whigham wants to merge 1 commit intoGameTechDev:masterfrom
Conversation
…ciprocal and reciprocal-sqrt as the approximating versions produce subtly different results on different CPU architectures causing non-deterministic output (Intel Xeon vs. AMD Ryzen was observed to differ)
|
+1 for this - producing bit-identical output regardless of which machine performed the particular compression is important in asset build pipelines. Note that fastmath should also be off for this to work. Maybe the bit-exact behavior needs to be opt-in - I can imagine environments where it's not necessary, and the performance cost is not acceptable. |
aras-p
added a commit
to aras-p/smol-compute
that referenced
this pull request
Dec 15, 2020
GameTechDev/ISPCTextureCompressor#20 but does not help (still 21 words different)
|
I think this PR could be closed since this change on master applies the same fix. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Replaced use of rcp() and rsqrt() functions with non-approximating reciprocal and reciprocal-sqrt as the approximating versions produce subtly different results on different CPU architectures causing non-deterministic output (Intel Xeon vs. AMD Ryzen was observed to differ)
Differing output can be a big problem for patching tools for example if building a game on one machine produces different binary data than on another resulting in patches that are considerably larger than they need to be.
I've left comments in the code so future developers don't see replacing them with approximating versions as a potential optimization.